If a trap has been scouted, the chance for a hero to disarm it is their Trap Resist + 40%. Trap Resist is the chance to dodge unscouted traps. Traps can sometimes be encountered along corridors that have already been explored, as they have a chance to spawn when moving into an already-explored hallway. Disarming a trap renders it harmless and heals 8 stress for the hero. Scouted traps will be represented with a purple icon on the map and are visible on the ground as they're approached, giving heroes a chance to disarm them. The best method to avoid traps, however, is scouting the area beforehand. Triggered traps can be dodged, with the chance depending on a hero's Trap Resist ( not their DODGE). 50% Summon Sycophants, Supplicants, Chevaliers
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